Showing posts with label active tunnel. Show all posts
Showing posts with label active tunnel. Show all posts

Wednesday, February 28, 2018

Learn the Vocabulsry of Demand Manufacturing

Demand Manufacturing Glossary
(9/11/2018) Update
The most important aspect of today’s evolutionary shift from the mass manufacturing of the “Industrial Age” to the promises of the “Digital Age” is the advent of Demand Manufacturing and Sourcing capturing the impact of sustainable high profits through “Virtual Inventory” (VI). This opportunity to tie production directly to sales minimizes wasteful over production and the resulting environmental impact while providing a quantum jump in product choice and wholesale and retail profits.
Demand Manufacturing is divided into two production paths that are defined by the customer. Individual pre-paid consumer custom products are produced using Purchase Activated Manufacturing (PAM) and wholesale production that replaces actual retail product sales in store or on line is called Demand Sourcing (DS). 
An Integrated Mini-Factory (IMF) is capable of both manufacturing paths. Demand Sourcing allows the online or brick and mortar retailer to operate in the dream state of "never out of stock and never over stock"

Here are some of the terms used to describe the elements of Demand Manufacturing:

Active Tunnel Infusion (ATI)

A permanent coloring process developed and patented by AM4U, Inc. that uses clean physics with no water instead of chemistry to dye and/or print fabric.

Color Space

Display monitor screens are portrayed in pixel based Red Blue Green (RGB) color space. Digital printing appears as dot arrays of Cyan, Magenta, Yellow and Black (CMYK) color space.

Color Cone

A graphic representation of all the factors required to be in alignment to reproduce matching colors job to job and/or between digital printers.

Color Profile

An ICC profile is a RIP translation table that provides RGB, CMYK or Lab color values directions to the nearest CMYK printable value for each color. Profiles are not used for color correction on a file-by-file basis. 

Configurator

Software used online to modify an image or product. Usually used to change the color and/or embellishment on an item pictured in a catalog or customizing display.

Cost of Goods Sold (COGS)

The cost of product is calculated as the total cost of wholesale products actually sold and shipped or retail products actually purchased at full or promotional price. “Cost of goods sold” replaces “cost of goods”

Cost of Units Sold (COUS)

In demand manufacturing units are not produced until after they have been sold. Since there is no pre-financed physical inventory the cumulative cost per unit is calculated as product is produced. “Cost of units sold” replaces “cost per unit”

Custom Stock Unit (CSU)

This inventory designation represents a personalized product appropriate for sale to a specific individual or individuals. In unit manufacturing there are very few situations where a CSU exists without the actual sale already in place. Forecast based CSU’s that remain unsold represent the largest risk of inventory liability.          

Days of Supply (DOS)

The speed of product throughput and shipping determines how many days of supply the production line needs to manufacture to successfully manage the consumer available inventory so that at least one of every offered SKU is available during the selling cycle. DOS replaces “inventory levels”

Demand Sourcing (DS)

Buyer’s restocking order caused by retail sales rate and DOS

Digital Core

The digital core of a product is the descriptive binary data that never changes whatever process; assembly or logistics instructions are attached as variable instructions to the digital core. This is part of the Tech Pack for apparel.

Digital SKU

Once products have completed the design and development process they are registered with a design number and stored in a digital folder of SKU marker sizes. Once a production style is in the digital inventory it is ready to be assign a search path and added to the Virtual Inventory (VI) for production on demand.

Digital Support Instruction (DSI)

The DSI for a product is all the supporting materials inventory information required to produce one or many of that particular SKU. In order for the DSI to be to quickly available to the active scheduling roster, the integrated GSU status and ERP (see below) must be current.

Digital Twin

The “Digital Twin” is a sophisticated virtualization model developed by Black Swan Textiles to compare and facilitate existing systems. A factory utilizing the Digital Twin methodology has modeled all manufacturing equipment, operators, and processes, enabling it to simulate the operations necessary to assemble any particular product.

Direct to Garment (DTG) & Direct to Fabric (DTF)

Printing machines that print directly on finished garments (DTG) or directly on fabric roll goods (DTF).

“Endless Aisle” Retailing

A retail display using a touch screen, body scanner and video mirror to offer endless VI choices to a consumer. Displays can include a try-on product that can be visually customized and produced for delivery through store pickup or home.

Generic Stock Unit (GSU)

This inventory designation is normally used for items that can be assembled into a number of different products. Although GSU's are usually roll goods or parts in their basic form (greige or PFP fabric) the designation is also used for items, which are partially assembled but still may be used for many products.

“Grays”

The sewn and finished blanks used to confirm the fabric, fit, production speed and process steps for a specific silhouette. Grays are often part of an “endless aisle” display or are used as a merchandising tool to reduce returns in swimwear

Inkjet Textile Printer Classifications Based on Throughput

Class 1 speeds of 5–30 linear meters/hour
Class 2 printers with speeds 31–100 linear meters/hour
Class 3 printers with speeds 101– 400+ linear meters/hour
Class 4 single-pass printers with speeds of 1200–6000 linear meters/hour

Integrated Mini Factory (IMF)

One of the key features of an Integrated Mini Factory is that all of the coloring, printing, cutting, sewing and fulfillment are under one roof. This allows for the ultimate in “lean” manufacturing because the minimum can be one custom unit or a multi unit retail replenishment order that matches consumer sales.

Job Tracker

An optical reader and / or a RFID signal track each job and piece through the production path. 

Landed/Duty/Paid Cost (LDP) 

Actual cost of imported products including: materials, labor, transportation, duties, forwarding, warehousing and internal distribution.

Linearization

Linearization is an iterative process used to control dot placement for each color for a particular device, ink and substrate using software and press settings. This process balances the primary colors and dot placement. It is performed before ICC color profiling.

Merchandising Mirror

Also known as a “magic mirror” this is a retail VR merchandising tool with a large flat screen that visualizes the consumer dressed in product selected from a virtual inventory and usually carried in the store or available online. Some “mirrors” also act as scanners to determine the proper size for the shopper.

Micro Merchandising

Using social media and other online aggregation tools to identify and target specific silhouettes, colors, fabric and decorations at special interest individuals and groups.

Point of Asset (POA)

Point in the production path when a GSU is transformed into an irreversible SKU awaiting sale. Items passing this point are a liability until finished and shipped even if they are pre-purchased.

Purchase Activated Manufacturing (PAM)

A pre-paid purchase order, usually individualized, that triggers a production event.

Process Integration

Building the bridges between separate technologies to produce a demand-based seamless path between product design, sales and marketing, coloration, cutting, assembly, finishing and fulfillment. Connecting these developed products requires technology, technique and field experience.

Product Cycle

Once a style folder is registered, the product cycle can begin, usually with sales samples followed by initial stocking orders. Replenishment orders follow based on actual consumer “take away” until the product can no longer sustain the merchandise turns to maintain its place in the retail store inventory.  Depending on the terms of the replenishment contract the style may remain in a digital catalog for individual ordering.

Product Performance Index (PPI)

The predetermined index of product velocity (turns) times gross profit that a current product must meet to remain active (e-tail) or on the shelf (retail). If a product does not meet this index its “digital instruction” in the Virtual Inventory is retired but still available on order. Maintaining a continuous table of PPI tracking by SKU is the key to increasing sell-through and maximizing profits.  GP x Turns=PPI

Raster Image Processor (RIP)

The RIP is the Raster Image Processor software that translates the pixel based RGB color on the display screen to printable CMYK color and resolution for actual production.

Replenishment Contract

The basic document that describes the criteria for production of a particular style is the replenishment contract. This document sets the DOS standards for order content and logistics timing as well as finishing, packaging and order fulfillment.

Single Pass Inkjet Printers

This digital inkjet platform uses a fixed array of printheads that print as the fabric or media is fed beneath. They are faster than rotary-screen unit but can cost millions of dollars.

Scanning Head Inkjet Printers

Scanning head inkjet printers print by moving the printhead carriage back and forth, indexing the fabric after the head completes each pass.

Style Cycle

Design and development of a Style Group (see below) involves the traditional process of pattern making and new process of fabric building. Pattern making is the traditional process of determining the shape and look of the garment and then the grading and reduction of the garment to a digital cutting marker for production. Fabric building is the selection of the white fabric style (silhouette) and the printing of decorations and colors to determine the print choices, which will comprise the style group.

Style Group

A Style Group is a single or group of garment silhouettes that occur in preset graded sizes on the same white fabric. The customer can choose from preset or custom print or color. Since process color cost is constant, one of the key merchandising advantages of digital production is the ability to change colors and prints on the fly without additional cost in a single style group. This allows the brand sales force to offer exclusive prints to each retail buyer.

Style Contract

A Style Contract set a total purchase volume then allows a buyer to change the decoration and color of a SKU within the Style Group on short notice without penalty. This flexibility allows merchandisers to correct for a slow or non-selling SKU.

Stock Keeping Unit (SKU)

This inventory designation is the first product cost point on the consumer side of the POA (see above). Products at the SKU stage can represent assets if they still can be customized to add significant value, but they generally represent the first level of inventory liability.

Selling Cycle

The period of time a retail product is on the shelf before it is retired because it cannot maintain the predetermined PPI.

SMART Book

The Style Marker ART (SMART) book is a manufacturing quality control tool that contains all the customer approved process samples needed to check the production quality at each station in the manufacturing value chain.

Tracking ID (TID)

The TID is an order number assigned by the ERP or PLM schedule software that appears on each piece of a garment and is removed when sewn. The TID creates a continuous reference to the VI data (see below) and the product tracking dashboard.

Virtual Inventory (VI)

The VI is the searchable digital warehouse of SKU's and configurator resources.


This 9/11/2018 update courtesy of definitions contained in articles by:
Johnny Shell, Vice President of Technical Services, SGIA        Dr. Lisa Parrillo Chapman, North Carolina University
Mark Sawchak, Expand Systems                                                Vince Cahill and Claire Hunter, VCE Solutions

Friday, April 14, 2017

Videos of Purchase Activated Manufacturing and Demand Replenishment in Action

Links to YouTube Videos

 This video is a overview of Purchase Activated Manufacturing and the integrated technologies now available to build a pilot facility for Demand Replenishment (DR) and Purchase Activated Manufacturing (PAM).

 This video shows the profit advantages of PAM over conventional overseas manufacturing.  The numbers are best single garment estimates from a number of industry players however, most companies do not breakdown individual unit total cost because of mass production and shipping.  AM4U has active comparative spreadsheets that can be used to estimate investment payback and unit profit.  Contact me for more info.

Water-less chemical free dye and print with Active Tunnel Infusion™ technology.  Avoid the high cost and time of prepress minimums and the risk of inventoried prints and colors that don't sell with permanent color and print using advanced frequency technology from AM4U.

Building consumer value through pollution free consumer choice builds profits by selling at retail price instead of costly discounts and clearances.  Build business through promotion and loyalty without risking overstock or out-of-stock losses. Avoid costly environmental fees and costs while creating sustainable jobs at home.

Building an integrated expandable mini-factory to offer both DR and PAM to your customers.  Take a tour.


Compare ATI with modern water saving technology.

Wednesday, April 5, 2017

Principle 3: Build Jobs on a Profit Base Through Micro-Merchandising



All Marketing starts with the individual

Micro Merchandising integrates production with consumer value

When you’re capable of making individual products at full manufacturing speed you can use micro merchandising to address individual customers instead of groups or market segments or even niches. For instance, if you have a situation where you have a specific style that everybody wants like a fleece hoodie.  Then you can address that shape with all the different decorations and colors that might sell to just one person in some obscure country somewhere in the world.

Always Make a Profit

When you digitally produce one item, which is already paid for, from a virtual inventory, you make a gross profit every time. Paying in advance makes unit production purchase activated.  You will always make more profit per unit than you make if you mass produced a product to get a lower cost and then have to sell out your entire inventory to realize the savings.  When companies mass manufacture in advance, sooner or later they have to discount or dump over stocked product.  Even if a garment is popular and sells quickly, when all the popular sizes are sold, someone will have to eat all the odd sizes. Both of these problems will take away from profits. The idea micro merchandising is to open a style (silhouette) with a wide scope of prints and color choices spanning the entire market to reach even the most obscure group of individuals. Remember, you have no risk in creating an individual virtual design and if somebody buys that item you’re always going make a profit. Since you are normally printing in process color the cost is the same every single time no matter what color the artwork or complicated the decoration. Regardless of who your target customer is, even if it’s one person in a bayou in Louisiana and you’re just making a personalized jersey for a worker on the softball team at the Tabasco factory on Avery Island.  You are still going to make exactly the same profit that you made for someone who is a pro football fan and wants a specific name or number. This transition to virtual risk instead of financial risk is intuitively difficult, it is very important to constantly remind yourself that a massive inventory of virtual product that can fit in your smartphone, makes a lot more profit than the one hanging in the warehouse.

Building a Micro Merchandising Campaign

Let’s look at how a micro merchandising campaign gets organized. Currently we look at apparel in two forms of merchandising organization. Apparel producers look at products as collections or they look at the seasons. They try to build around those models simply because they have to order in large volume. They want to have some organizational grouping to sell at retail so the purpose is to be able to have a display that has some continuity and planning cycles. This event-based structure creates traffic and helps shoppers find what they’re looking for. Retailers can create display excitement and build traffic pattern through the store. Shoppers can look through common product theme of the collections including displays of different products of the collection. Everything from accessories to actual apparel can lead shoppers to different points around the store. If it’s a seasonal structure then all the products in that particular area, like tops or the pants or shoes all fit that season. When the whole store changes from winter to spring the prints and the colors change. 
The problem is not everybody wants to buy on a schedule dictated by the supply chain’s most efficient cost of mass production. Consumers want to buy what they want when they want it. This means a growing number of potential customers are no longer shoppers wandering the mall.  This new rapidly growing segment is searchers looking for a specific product that meets their current need.  This massive dis-synchronization between mass production scheduling efficiency and individual consumer purchase timing has always been accepted as an unchangeable reality of mass merchandising. Giant mass merchandisers mitigate this dysfunction through purchasing leverage and the value of lower prices.  Specialty stores try to use real or contrived giant markdowns and clearance events to make the same appeal to consumers.  The basic dysfunction is still the same.  Retailers cannot clear their entire inventory by telling the consumer what and when they should buy. Clearing the inventory by having the last shopper buy the last product at full retail price is the retailer’s impossible dream. Micro merchandising linked to Purchase Activated Manufacturing (PAM) can finally make that dream come true.  

Structuring Micro-Merchandising to a Product Group

When you manufacture after purchase in a consumer activated Integrated Mini-Factory there is no physical inventory to discount or dump. The marketing tactic for creation of this hyper profit demand environment is micro-merchandising. The effective application of this individualized selling requires new organizational structures for product presentation. There are three sequential levels to building a micro-merchandising campaign.  The sequence layers technology and offers additional consumer participation and value at each level.  The process also offers the provider the opportunity to develop and fully test each level before adding the next layer.  The levels are identified by the main feature they offer, the first level is the catalog level, followed by the customize level, followed by the individualize level.  Each level has tasks and technology, which synchronize with the next level.  Building the levels in progression allows a merchandiser to anticipate the features needed at the next level and avoid software backtracking that costs time and limits offering growth.
Catalog Level
The catalog level is the primary building block of micro-merchandising where the essential integration between merchandising, sales, PAM and fulfillment is established and coordinated.  The first decisions are to establish the market space and selling platform.  In short, what are you going to sell and how are you going to sell it?  In apparel it is important to remember all the required production steps in order to insure the best possible efficiency and lowest PAM production cost.  For instance, look for common fabric construction types (knits or wovens or laminates or non-wovens) this can make a huge difference in the type of cutting and sewing equipment needed in the PAM factory.  Remember coloring and printing are an integrated part of PAM, so fabric choice is generic white or greige, so swimwear, leggings, tops and underwear are all from the same construction family.
Second, decide if the selling space is online, retail or both. Building an accessible virtual inventory is required in either selling space.  The catalog level requires the design software to produce 3D/360 output for the catalog and matching 2D RIP compatible output for PAM.  In addition the software should have PLM link for generic POA and virtual inventory management and production/fulfillment tracking.  The next level, Customization, will require an embellishment layer, which needs to be compatible with the catalog images.
Once the basic silhouettes have been chosen, a merchandise matrix can be constructed for detailed planning and scheduling of the designs that will be offered in the virtual inventory catalog.  
The product matrix is a three-sided image (see illustration) that can help visualize the choices and priorities of developing the full virtual inventory.  The virtual inventory has no limit in size since it only exists in the catalog data cloud.  However, with size comes great responsibility, the cloud must be easily searchable and a comfortable visual experience for the consumer or wholesale buyer.  The images need to be high-resolution 3D/360 and easy to see and find on multiple devices.
Virtual Inventory and PAM Integration
The integration of production (PAM) and the virtual catalog is not difficult if silhouette discipline and compatible software are maintained.  The sequence is easy since the parts are available in the market today.  First, build the gray silhouette in the compatible 3D/360 software and check the graded sizes for production pattern capability.  Once the production patterns are approved the 3D/360 design software avatars can be draped or filled with any color or design that fits the micro-merchandising selling sites selected.  Silhouette disciple is important to insure that costs remain constant and manufacturing meets PAM delivery criteria.
Key Features of the Catalog Level
  •  The POA for final manufacturing can occur in store for instant gratification (like the paint counter cited in Blog #2&3) or in a local PAM factory for daily delivery.
  •  The virtual inventory is based on decoration not designs by fabric cut.  Cut and seams are only required for change in fabric construction or closures and fasteners. Other seams between colors and areas can be printed with high resolution that reduces sewing and cutting costs.
  •  Close integration (order transmission) can allow PAM to produce a physical inventory that is already sold, which produces much higher profits and no overstock or out-of-stock sourcing.
Customize Level
The customize level of micro-merchandising allows the consumer or wholesale/retail buyer to add embellishments and color changes to catalog products to create unique personalized garments or a line of private label apparel.  This level adds a layer of object art, trim or color to the catalog offering.  This new SKU is visualized on the 3D/360 avatar and placed on the 2D production image automatically. 
This capture is from an  Embodee (embodee.com) demo the leader in 3D/360






The choices are selected from a side menu of “brand rules” tested in advance for compatibility.  Although some of the trim and fastener items may have to be physically inventoried in generic colors, many can be colored or produced along with personalized care and brand labels using digital technology as part of unit production in the PAM factory.
See the entire video on Embodee's 3D/360 at:  https://www.youtube.com/watch?v=UnG67C3kj-c&t=3s
Key Features of the Customize Level 
  • Consumers can create personal value through participation in the design and manufacturing process supporting higher retail value while maintaining constant cost model on presold goods. Translation: higher margins without inventory risk equals greater profits. 
  • Retail and wholesale buyers can create private label versions and test them online without risk. Result, greater product differentiation without unsold inventory risk.
  • Brands can tweak designs under pseudo names and gather massive demographic and consumer data online without risking brand position or wasted minimums. Result: sell to retail with hard sales projections by geographic and demographic results and no risk of “charge-backs”.
Individualized Level
The individualized level is characterized by a multitude of micro sizes built to match individual shapes and then visualized in virtual catalog changes to the avatar in the 3D/360 to match the body type of the individual consumer.  All the embellishment capabilities are still in place and retained the cutting pattern as it morphs into a tailored garment.  This perfect fit feature can be input through body scan, retail smart mirrors, smart phone and home game scanners and once the individuals point cloud is established it can be applied to the entire catalog creating a realistic view of apparel choices.  This ultimate consumer value proposition can generate generic design planning and market advantage data that can reduce risk and drive profits.
 Watch this entire video at: https://www.youtube.com/watch?v=BeUHLNhS3BY

Key Features of the Individualization Level
  • Consumers can create a virtual store using fit and fabric of their previously purchased silhouettes to use for reordering or redecorating and repurchasing. Creating sales without new design, marketing and development costs to retailers, brands and manufacturers. 
  •  Generic production data from private consumer virtual stores added to current trend analysis technology can drive future catalogs and planning much more accurately. 
  • Consumer brand loyalty will become a personal attachment for future purchases.

The Consumer Participation Experience

An apparel searcher/shopper becomes an apparel purchaser based on a sequence of decision questions:
1.     Purpose: What am I looking for?
2.     Look: Does this look fit my purpose?
3.     Fabric: Does this fabric work and feel right?
4.     Fit: Does this garment fit me?
5.     Price: Does this price match the value?
Answering these questions is the requirement to convert a retail or online searcher to a purchaser that activates the virtual inventory and PAM production.  Since purchase can drive the process for both retail and online activity, a review of each question on in each selling space is required.
Purpose: The x factor in the purpose decision is “brands”.  Many brands have established an identity around specific positioning like recreation, athletics, business wear or children’s wear. That positioning can direct the decision to search a specific retail specialty store or a specific site. The brand’s detail purpose features ultimately gives the advantage to the online seller because the performance and visual information can be sourced much easier on the internet.  In addition the retail store can require significant time and work to find the product… if it is still in stock.
Look: Here the advantage can depend on the sellers (brand or retailer) use of social media.  Look is a product of both personal taste and peer influence social media can influence both.  If the apparel has the “look” and is linked to a convenient retail site then instant gratification can dominate the decision and retail wins.  If the is no link or convenient location, online PAM delivery direct to the consumer wins. 
Customer creates the "look" at retail with virtual Kinect® technology.
A mitigating factor is an online kiosk or display in the retail store with direct access to the virtual inventory.  If the consumer can feel the fabric of try on a grey fit version and select color and print the store will win the sale for direct shipment.  Links to virtual try on technology: https://www.youtube.com/watch?v=Mr71jrkzWq8&t=75s, https://www.youtube.com/watch?v=nWcGhuX6N7w
Fabric: Consumers need both tactile and performance comfort with the fabrics and fasteners in a garment they decide to purchase. An instore touch screen display, like the one pictured below, can allow consumers to try on solid color garments for fit and fabric feel.  Then they can scan the tag and have access to the entire virtual catalog in that fabric and silhouette and add embelisments in the store or later at home.  They can then order and pickup or have it shipped to their home.  If the store has onsite DTG they can produce a PAM product in a few minutes from the customers choice.
Retail touch screen gateway to the entire virtual inventory.
Retail has the direct advantage in this situation since the actual product or a gray version or swatch can be physically examined.  Once online sellers get to the Individualization level that advantage is almost eliminated by the ability of consumers to source and repurpose product they already have purchased in another form, color or print.
Fit:  Retail has the advantage because of onsite accessibility, however; online has the advantage in market reach especially at the brand level because of consumer familiarity with a brand’s grading and quality level.  When no retailer is convenient or the consumer already has a similar product online wins the sale.  The down side for online is a much higher level of returns because of bad fit or multiple buying to find a fit.
Price: Retail has the initial value advantage because of the need to clear product for event or seasonal restocking.  Once the clearance event is over and the remaining product is dumped to the second level the advantage moves to online for two reasons.  First, online searchers are more likely to be looking for the unsold sizes because online sales tend to move the extreme sizes more that retail.  Second, online discount sites offer even lower discounts than retail so price value is an even bigger factor.
Enhancing the Consumer Search Experience
Multi-layered search criteria like lifestyles layered on color layered on content so consumers can find blue wild flower prints any time and use them to color a pair of leggings, a long or short sleeve top or a matching scarf.  Online customers in most cases are searchers that turn into buyers, rather than shoppers that just wander around and buy whatever happens to pop on the screen. Today’s customers are actually looking for something specific, so it is extremely important to create a volume of metadata linked each product to allow search engines to find the content and features of that product. Searchers need to be able to type in a key word and sellers need to have enough reference words tied to product in the catalog that searchers they are taken directly to the seller’s catalog. Creating detailed metadata can create a structure where searchers can find product. A layered structure combines different variations of the basic product and can take customer to a page where there are different choices under that one category.   This is not a new technology; online sellers and search engines use suggestive banners and pop-ups every time the user clicks to a new screen.  Apparel producers have been limited to more general market segment suggestions because of the requirement to move larger volumes quickly to clear inventories.
Enhancing the Products Personal Value
Once the customer has found the product they can now leave the catalog layer and enter the configurator layer of the merchandising software. In the configurator layer the consumer or buyer can change colors and add embellishments from a secondary clip art and trim sidebar menu. This allows the buyer/consumer to create multiple versions of the chosen silhouette to build a private label line or to create a set of choices in the consumer’s personal closet.  When sellers require physical inventory the marketing of multiple versions and consumer customization was cost prohibitive. Each choice by a buyer or consumer created a new SKU and a requirement for inventory of colored fabric and trim with all the attached inventory and waste costs. With the advent virtual inventory with POA’s in materials and agile manufacturing technology and integrating the principles of PAM the SKU’s become virtual and only create direct cost when the product has been purchased.
Target Groups of Individuals with Shared Interest
The goal is to try to find groups of individuals who fit into product shapes that you can decorate to give them individual choices. Groups like clubs, sports fans, or temporary social connections like graduates, back-to-school, brides, etc.  A specific example is one of the great under served apparel niches that has occurred in the last 10 years, is the couch athlete market.  Couch athletes sit on their couch and play some electronic game or concentrate on some fantasy football league or baseball league but they are just as involved and mentally attached to their sport, game or team as someone who’s playing physical sports. In fact many of them make as much money as the lower levels of professional sports. They identify with their characters and with the scenes that they play in.  They identify with their fellow competitors, remember they’re playing over the Internet so they’re playing against somebody very often not just against the creator of the game. Often they are playing visually, there is a two way video connection so they want to be dressed properly they want to identify completely with their with their characters. This entire world doesn’t even have a piece of apparel.  The sub market however is all individuals, each player identifies with a different character in the game. Players identify with a different color or different weapon or a different team. The goal is to take advantage of each individual identity, even if you create only a single form or single formula for the fashion. Suppose everybody is going to be wearing either short sleeve are long sleeve crew neck loose fitting light fleece. Because a lot of these players don’t look particularly good in compression fit, we’ll go with the loose fleece. The idea is that were now in a position to have a base visual so you create that gray style. Since there is no inventory cost, thousands of character from hundreds of games can be viewed and tried on with a click of the mouse. Consumers pick the characters and the original game artists and distributor ends up getting licensed art fees and you have a huge market. It’s a very predictable market because you know how many games are sold and you know exactly how many people are competing online. You know exactly how many players you’re focused on and more importantly you know who they are and their email address and you can send promotions specifically to them. This consumer target represents all the basic characteristics of micro merchandising, you are focused on individual’s value of the design, and you can create extreme profits from leveraging the individual consumer’s selection and participation value.
Social Media
There are many forms of social media that can enhance market reach and consumer value the most importnt critea is to focus on the visual customer experience.  Fashion blogs and picture sites along with strong search data can determine the level of demand and purchase that drives the PAM factory.  It is very important to find and engage specialist and online site assistance in making sure your micro-merchandising message reaches the largest market reach possible.  Remember there is no manufacturing without demand and purchasing.

Lessons Learned about Micro-Merchandising:

  1. Silhouette discipline is critical to efficiency and sustained profit.  Concentrate on color and decoration to preserve constant cost levels.  This is the opposite of current mass manufacturing and hard to accept, but without this discipline merchandising and manufacturing cannot be integrated.
  2. Market reach online is world wide... micro-merchandising integrated with PAM allows virtual inventory designs for every culture and group.
  3. Retail stores can produce or build product from the virtual inventory onsite.  Touch, fit and design for each customer and always sell at retail price with a profit.
  4. Technology is available at every level; design, test market, sales, production and fulfillment, the key is integration and connecting the software.

Saturday, March 25, 2017

Principle 2: Efficiency= Manufacturing Agility



Efficiency = Manufacturing Agility
Manufacturing agility must match variable demand in speed, scale and choice…

For many the concepts of manufacturing efficiency and mass production will be difficult to change. To understand the requirement for change we need to first understand the theoretical basis for efficiency in mass manufacturing. For Henry Ford, who is often given credit for developing the first highly efficient assembly line, the underlying motive was to capture total control. Workers banked at the Ford bank, lived in Ford housing shopped at Ford stores. Ford controlled everything, from control of the sales force to control of the suppliers to ultimately control and uniformity of the product. The final outcome of this universal control approach was a high degree of efficiency and ultimately a low-priced product.
As we all know the limitation was you could have any Model T you wanted as long as it was black. This high degree of efficiency became the model for assembly lines all over the world. These assembly lines became the embodiment of the industrial revolution they produced massive amounts of product for constantly expanding markets, and that was the key, the markets were expanding.
Now 100 years later the expanding market basis for the mass production assembly line as for the most part run its course. New expanding markets are mostly driven by new technology opportunities and the huge retail base and online marketing makes access to these technologies universally available, which shortens the period of time that they are in a phase of expansion. Once a product is finished its expansion phase it enters a share phase, a phase, which is described as a pie of a known size which is divided into pieces which constantly change in size based on the popularity of a version of the original product. Each version of the original product must demonstrate some kind of differentiation in order to capture a larger share of the pie. This need for product differentiation conflicts directly with the underlying philosophy of the traditional assembly line where efficiency was designed around the sameness of product and the controlled cost of repetitive movements in manufacturing.

The Computer is not a Copying Machine

The quest for lower labor costs and production efficiency has lead to a misguided romance with the computer and single task robotic automation and an extension of the rules of mass production. Building data driven single task robotic automation to replace humans on the assembly line is an extension of the Industrial Revolution deep into the Information Age. Vast amounts of money have been spent to harness the power of the computer to group and measure predetermined automated manufacturing actions to creating the simulated information driven manufacturing system. Although experts have coin numerous names like “Digital”, “Lean” or even variations of “Demand” the process is still tied us firmly to pre sale inventory and the accompanying risks and costs. Back in the 1960’s the first attempt at demand manufacturing was euphemistically called, ”just in time” (JIT) production. Although JIT seemed to integrate much more efficient communication systems through the supply lines, and ultimately the Internet, the goal was to reduce inventory to a few “days-of-supply” (DOS) for the final manufacturer.  The basic purpose of JIT was to reduce the cost and risk of inventory on hand for large corporations. Since the smaller sub assembly and parts manufacturers were required to meet the product specifications dictated by their contract and hold the inventory until needed. There was no real reduction in either the cost or risk in sourcing or new opportunity for truly quick response. In fact, they put an undue burden on the sub-assembly and small manufacturers who now have to hold inventory in order to supply the final assembly point “just in time” components. If the specs changed the smaller players were left holding the inventory.  This inherent cost of inventory losses forced these companies to become importers rather than manufacturers costing millions of manufacturing jobs and erasing a major segment of the economy.

Self Inflicted Wounds

In 1992 the DOE and Wall Street spent hundreds of millions of taxpayer and investment dollars on developing the B2B communication systems, the infrastructure and ultimately the software that spanned oceans and borders. Expenditures like the Demand Activated Manufacturing for Apparel (DAMA Project) spent $220,000,000 taxpayer dollars to create an internet driven sourcing system. The tragedy was that in the end this shortsighted 1990’s government expenditure promoted the movement of small manufacturing and sub assembly jobs including 90% of apparel manufacturing offshore.   Breakthroughs in efficiency produce less cost and could produce more profits if they had been linked to full price sales, but since there was such a major fundamental disconnect between the supply side and the sales side bulk retailers and financiers use this new found importing efficiency and cost reduction to support even more promotional discounting and sameness and product. 
No matter how much money was spent on developing their communications and better analytical software the inventory dinosaur was still in the room. Developing faster time-to-market software did not relieve either actual production time or the risk of inventory forecasting, in fact, it increase the pressure to create more products. The net effect of these internet and communication advances was even more aggressive pursuit of cost reduction and a whole new requirement for dumping excess product. Since almost all of these projects dealt with cost and risk there was little incentive for the industry to make the massive change from supply to demand-based manufacturing. What was needed was a new initiative that was based on product value profit not discount sale margin.

Efficiency = Agility

True efficiency and manufacturing can be defined in two words, “no minimum. The capability to build individual product or multiple products without slowing down the assembly line is true efficiency and that efficiency comes from the agility of the technology you employ. The ability to substantially change the product on-the-fly is the key ingredient to linking the agility of the virtual world with the reality of the physical world. Any technology, which promotes this link, is an important piece of creating the ultimate efficiency of agility. Unfortunately most of these technologies were created independent from each other and often unknown to each other. Finding a way to link these silos of opportunity is the key to creating an integrated PAM.
Wide format digital DTG printer
Every garment can have a different print.
The word integration in this case does not just refer to the assembly line but to the development of the software that links the customer’s virtual inventory choices produced through modern DTG, CAD and 3-D technology with the physical inventory produced for sale from the PAM site. That key software bridge can allow a direct link to consumers or to buyers which because of the agility of the manufacturing system can provide exact replenishment or individual product that provides ultimate value in the form of profit to the buyer and perfect fit, color, print and shape for the consumer. Since the manufacturing plant is capable of producing one or hundreds the assembly line can be tied directly to purchases at both retail and the individual level.

Sell-Through is True Efficiency

Efficiency can always be measured in time and motion but the true measurement requires that the total production is measured against the source of income and how much it satisfies that source.  Satisfying that source of income, the consumer, is an individual task requiring levels of production agility that are generally available only through online services.   One exception is the aforementioned paint counter at your local hardware/home center. The development of the digital inventory of millions of colors and the ability to access and produce that inventory through low-cost spectrophotometry has changed the paint and industry from a high inventory risk to the efficient profit engine it is today.   Everyday consumers buy paint to match their personal taste instead of settling for premixed colors dictated by cost and trend analysis at the brand or manufacture. This consumer demand final assembly creates profit and consumer value for the retailer and the supplier’s brand and saves the manufacturer millions in regulatory, environmental and production costs. This strategy capitalizes on establishing a key building block of demand manufacturing close to the consumer as thereby allowing consumer participation to increase intrinsic product value.

The Key is the POA

 This building block called the “point of agility” or POA is the critical determinant of the efficiency of marketing and manufacturing integration. Without a clear and disciplined POA there is loss of production focus and the merchandising chaos that follows causes almost certain failure of purchase integration and collapse of the virtual inventory. The book definition of the product POA is that it is the last point in the production process where a generic raw product can be customized to fit the demand of an individual consumer.  In accounting terms this is the point when low risk multi-use inventory becomes a high risk SKU awaiting sale.  In the textile and apparel supply chain it is when white fabric is colored or printed.  It is important to remember that the POA can only be defined by the intersection of generic mass produced product and integrated “change-on-the-fly” technology linked to virtual inventory, purchase activated by a B2B customer or retail consumer. Understanding the POA is easiest by examining three different current business examples each of these examples as a unique demand integration point between marketing and manufacturing.

Onsite Consumer PAM

At the paint counter the consumer creates the SKU awaiting sale.
First, is the example of the previously cited consumer driven paint counter. Matching colors with the personal choice of a consumer can be a tricky proposition. Oddly enough this capability is the perfect integration of two widely diverse silos of technology. The story behind this development integrates low-cost spectrophotometers originally designed to detect counterfeit currency and the highly accurate pumps used in lifesaving surgical procedures. Integrating these two technologies and adding color identification software along with stored virtual inventory mixing recipes created a massive virtual inventory of colors that could be detected or requested and manufactured at the consumers demand.
Once the digital detect and mix on demand manufacturing counter was installed the inventory was reduced to supply of primary and secondary colors stored in the machine. The only requirement for space was the anonymous white base that provided much of the volume to the paint being sold. This anonymous white base was the last point in the manufacturing path where mass production made sense. So the process of providing just the color paint the consumer wanted on demand became a customization of the white paint base, which made it the POA of the paint manufacturing business. This establishment of the basic POA allowed the industry to focus on other features beyond just color such as durability, application ease and other features we see today in the indoor and outdoor paint market. In addition the merchandising side of the paint industry was now free to license any color or any emotional hook from Disney to Martha Stewart and have the capability without inventory risk to provide a unique and differentiated product to the market. This unleashing of the constraints on product design and merchandising themes without the risk of guessing wrong is one of the most important side benefits of creating retail, supplier (brand) and manufacturing demand integration.

Virtual inventory frees designers
and marketers to create product
difference without inventory risk.
Often the selection is emotional and complicated and depends on a previous color or previous attitude about color. The ability for the paint counter mixing station to match the exact demand of the consumer depended on the ability to either detect or mix (from an obscure description) the exact color that satisfied the consumer and possibly other parties involved in the decision. Before the digital detection and mixing station was invented, hardware stores had to stock pre mixed white base and primary colors as well as many seasonal and trend colors. This process of stocking the shelves was often the product of trend analysis, sales history, and simply guessing what hot color should be produced in this round of production. The stocking level and the shelf life of the paint inventory created a huge loss of selling space and ultimately a loss in unsold inventory. Stores that sold paint and agreed to mix custom colors were often defined by the expertise and the personal selling relationship of the person who mixed the paint. This skill set and the dependent relationship with the huge dedicated inventory space made the paint section of any hardware store a required but high-risk department.

 Third Party Post Sale POA

Second, is the example of the smart phone with its unique POA that integrates customization with third party vendors. The smart phone represented a huge risk in inventory because it depends on expensive high technology to produce a consumer interface, which could easily become the key competitive feature as the market became one of shared expansion. This ability to control the key variables that would determine long-term survivability in a viciously competitive share-market required innovative integration design between manufacturer’s base unit and the applications that would drive consumers to purchase the product. So in the smartphone market the POA is the basic phone and the custom element that drive sales is often the applications that third parties have provided to be used on the phone. Building these applications into the basic phone or POA can be a risky business but using third parties to test the viability of a feature reduces that risk. A perfect example of this is the map feature that is built into almost every phone. Specialized third-party GPS application producers developed the intrinsic capabilities of the map application. Attempts by the base producers of the phones to capture and update their own version of these map applications before the application was clearly defined by consumer use often required huge R&D outlays and produced a number of embarrassing errors exploited by competitors.
  These integration hiccups with huge amounts of capital on the line where the result of a dangerous agile-manufacturing pitfall. This is the case of “ we’re going to make it because we can!” this loss of discipline can destroy the integration between manufacture, supplier and seller. One company (Apple) that survived these growing pains built a structure of integration because they were the manufacture, the supplier and the seller. Ultimately, even Apple suffered from over production as competitors divided the market into shares. Other companies which were unable to control their application customization have suffered a number of both financially and reputation embarrassing failures. One example is the recent attempt to add more features to the POA (base phone) instead of tightly controlled vendor supplied applications. Many believe this overloads the basic phone structure and in at least one product recall case caused dangerous and explosive life-threatening repercussions. Keeping a tight rein on changes in the POA protects the efficiency of the manufacturing process and reduces risk from a fundamental failure that can affect a multitude of products which are produced as a customization of the POA. The unique case of the smartphone and its ability to produce a cornucopia of features at the user’s demand is a perfect example of moving the POA as close to the consumer as possible. The distance between the POA and the final consumer product has a direct relationship to risk and ultimately loss of profit, the closer, the safer and the higher the consumer value and profit.

Customer Design Activated POA

The third example of manufacturing agility occurs in one of the most immobile and complex industries to adapt. The apparel industry is characterized by massive inventories driven by the variables of color, pattern design, prints, fabric selection, sizes and fashion trends. The traditional mass manufacturing solution to creating a profit while dealing with these complex variables is to try to predict trends and colors then present them to potential consumers as “the look” through the vehicles of fashion shows, lifestyle magazines, and more recently online fashion blogs. By creating this demand in the market merchandisers hope to protect the inventories they had to buy to cover minimums or get the lowest possible cost per unit.  As the industry has moved to more casual apparel and away from off-the-shelf fashion the opportunity to apply purchase activated manufacturing has intersected with new technologies in manufacturing and new opportunities to reach the consumer in online merchandising.
Retailers in specialty apparel shops, are closing all over the country, over 1400 are listed in a Forbes, March 22, article.  Many of these stores are dying from inventory “constipation” because they can’t turn the volume of inventory are forced to by months in advance to hit cost targets.  In short the have nothing new to offer because the can’t create value other than price reduction and subsequent profit loss.
“The answer lies in one critical point, which is that consumers are looking for personal style,” says Richard Passikoff, founder of marketing research firm Brand Keys.
On site garment printing can eliminate the
risk of size, color and print inventory mistakes
while providing instant consumer gratification.

With a simple display and touchscreen retailer could
offer unlimited choice with instant on site product from
digital printers,
Retailers have dictated the market through trend merchandising for years while the requirement for personalization slowly erodes their base.  Now consumers can buy direct using their own choices, causes and style from “Direct To Garment” (DTG) and other digital demand printers of apparel.  The shame is that any one of these collapsing retail icons could have dedicated a space the size of the paint counter at a local home canter and produced purchase activated product from a huge virtual inventory while the customer is shopping.  DTG printers and sublimation stations can produce fully printed apparel in minutes with just the decoration the customer has selected on a touch screen on a purchase the consumer can take home immediately.  Retail stores can offer instant gratification a selling feature that online sellers cannot match but retailers remain mired in the “supply, discount and dump economic model.

Building a PAM Supply Chain

Making apparel is a complex process often involving many different manufacturers in many different locales. A recent NPR feature tracking the production of a white T-shirt move through five continents from cotton fields to the retail sale. Making this chain of events into agile integrated manufacturing is a huge undertaking that requires more than a linear time-to-market solution. The current approach is to focus on the design prototype, sample, production and market time segment. This focus has produced some progress but is still similar to the JIT strategy of other large brands and retail solutions in that it punishes the supplier by increasing risk without sharing benefits. This solution does not address transportation cost, labor conditions or environmental impact, which are all contributors to the fundamental risk of overproduction and profit loss through clearance and dumping.
The apparel industry is like many other manufacturing segments is incredulously resistant to fundamental change. Part of this resistance is based on the inability to link the manufacturing stations on the track from raw production to the sale of the finished goods. Some companies have worked diligently to coordinate a vertical production/retail path only to meet regulatory and tariff barriers that block the process with impossible standards or unreasonable costs. One example is the Clean Water Act of 1972 and the evolving standards, which it make it very difficult to traditionally color or print fabric in the US, the EU and other countries concerned about pollution and water use. This reasonable concern is based on the excessive use of water and the resulting toxic waste created by conventional textile dye and printing processes.
 Another barrier to change is the huge amount of sunk capital and process protocols dedicated to reducing cost through aggressive sourcing and reducing risk through trend and market forecasting. These jobs represent the human cost of the fundamental system change to true demand manufacturing. The reality facing the defenders of these barriers is that, change is happening piece-by-piece all around them every day and will eventually erode the current unsustainable structure at every level, not just the retail failures occurring today.
 The apparel industry like many others is in the eye of the perfect storm. The combination of instant information, new manufacturing technologies and multi-platform selling strategies has eroded the dominance of retail control. Retailers no longer own the only place where the consumer meets the product, brands are selling through factory outlet stores and manufacturers are beginning to realize that they can reach the consumer directly online. This new multi-platform and multi-source selling environment demands an overall change in the relationship between sellers, suppliers and manufacturers.  Strategically the players need to recognize the change in leverage that is a result of consumer access at all three levels of the production/sales path.
In this chapter the focus is on the manufacturer and the changes and opportunities of adopting agile Purchase Activated Manufacturing (PAM). The first step is to review all the materials and functions of the manufacturing path especially the timelines and actual costs of outside services that add time and transportation to the product production.  The purpose of this review is to establish what materials can continue to be produced in mass and which materials and production steps will contribute the most to reducing inventory and promoting consumer value. This process is extremely complex and may require outside help to avoid the entry of company politics and change friction that can influence the information required to implement change. Identifying the production path will require detailed knowledge of sourcing, transportation, manufacturing technology, distribution, outside contractors and consumer or customer fulfillment. Mapping this path and the associated actions with an accurate and detailed status of the product at each location will provide a diagram all the actions required to produce your finished product.

The Complete Production Path

Most of the key management personnel in the apparel trades have very little idea what it takes to make a garment.  Even sourcing managers often have little knowledge about the processes outside of their direct purview.  This lack of detailed knowledge makes it difficult to compare new technology without intimate knowledge of the current methods.  An important example is the printing of fabric.  Printers or converters as they are often called in the industry operate with special charges for minimum runs and/or surcharges to color fabric.  Coloring and specifically printing fabric requires a number of time consuming and costly prepress tasks before the first meter of fabric can be printed. 
Each color requires a separate printing station.  Separation of colors
from the original composite design is a major cost in prepress.
Proofing the initial test print also can involve all the prepress tasks of color separation, cylinder exposing or engraving, fabric prep, image registration, drying and post treatment. 
Individual color cylinders must be made,
installed and registered for each print job.
Remember if your print multiple colors each one must be separated, imaged on a cylinder, placed
in the printer and registered with all the other colors before you can see the first test print.  Once the printer is loaded and registered it can take hours to setup the next print job.  All these time and materials cost contribute to the calculation of minimums and surcharges.  Since there is one setup that can be amortized over thousands of meters of printed fabric, cost is calculated on the basis of volume.  The more you print the lower the cost per meter.  If however these thousands of meters of fabric don’t sell the total cost of all that printing can be a huge loss.  This relation to volume/cost/income is the risk equation of mass manufacturing.  If you win the production bet you can be rich if you forecast wrong your gone.
The comparison is digital printing with very little prepress cost, no separation, no color cylinders, one setup to start the day and no stoppage between printing jobs. 
Digital textile and apparel printers come in
all sizes and technologies. Choosing the correct
equipment is the last step in planning a
PAM structure.
Cost is based on area of print and there are no minimums.  Capital expense is much less but volume is set to match direct purchases or distribution system days of supply or orders in hand.  The important detail is that digital printing is completely different than conventional volume printing, the main difference is the color in the printer never changes, but the color you see on the fabric is unlimited.  Digital printing gets its change-on-the-fly capability from using a technique called process color just like the printer on your desktop never changes ink color but the output can be any color.  The logical question is why don’t we use digital printing now?  The two main reasons other that resistance to change are: first, our current supply and demand structure rewards volume as a measure of productivity and digital printing is designed to support a demand and supply structure based on high sales volume not just production volume cost savings.  The second disconnect, is sunk capital in current equipment and experience supporting mass production at every level from retail to supplier to manufacturer. 
Consistent color reproduction in digital
printing requires understanding and
control of all of the variable that produce
the final color.
Digital printing is not difficult but is does require training and discipline, when a device can make any color it takes knowledge to make the color you want consistently.  It sometime difficult for experience in one technology to transfer to a new approach, but moving from spot color to process color shares many common steps as illustrated in this Color Cone training representation of the steps needed to reproduce the desired process color consistently.
 Knowing this path in detail is critical to establishing the POA at a point in the path that will allow the most efficient application of technology and marketing skills to reduce the inventory to zero or at least the minimum that can be delivered in a timely manner. After you have identified and plotted product path it is possible to then apply both cost and marketing information to identify the most strategic point to locate the POA on the product map. There are many points along the path that can be used as a POA, remember the afore mentioned examples of the paint counter, the smart phone and apparel. The paint counter was closest to the consumer and therefore reduced requirement for variety in the inventory and left the final decision and therefore value in the hands of the consumer. The smart phone however did not reduce the manufacturing technology required however it did simplify the inventory and therefore lower risk because even though the manufacturing cost was still significant the final value of the product was added by the consumer through the form of apps which they chose that were not required to be inventoried but still provided some income. The comparison between these two, the paint counter with its low-cost and simple production of white base and tints added on demand versus the high cost smart phone which still may only have one base version with multiple memory chips seems to create very different POA’s. The advantage of both of these examples is however fulfillment and delivery time both create almost instant value and gratification through the participation of the consumer. The apparel example is much more complicated because it occurs farther away from the consumer and requires much more activity to create a product differentiation and therefore the personal value to the consumer. Remember, value to the consumer the ultimate source of all funds is a key ingredient to producing the demand to sustain an inventory free consumer demand PAM production strategy. By establishing POA as close to the consumer as possible you can be assured of the most agile manufacturing and the most flexible value-producing product.
Establishing a product POA is only part of creating maximum manufacturing agility. Finding and integrating agile manufacturing equipment is also a key to the agility required for consumer demand manufacturing. Reducing preparation time by finding equipment that requires only digital information to perform a task is a key ingredient to creating the virtual inventory required to feed agile manufacturing. This can take the form of digital optical cutting which does not require detailed patternmaking or peace placement or it could be digitally driven assembly robots which can create custom finished products by selecting different parts and assembling individual products. One of the most common agile tools is digital printing used every day in home and office environments. This tool is taken for granted today but not so long ago typing and typesetting as well as page makeup, stencil making and volume pagination were all prepress steps required to produce a printed page in volume. As digital printing, evolved to new substrates beyond paper it became a critical piece of point-of-purchase advertising, book printing, labeling and now textiles and apparel.  The latest breakthrough is the development of 3-D printing. Although it is now in its earliest stages of development 3-D printing offers huge opportunities to expand the reach of virtual inventories through both finished product and key assembly pieces. From car parts the buttons to finish shoes 3-D printing can provide a critical link in expanding the reach of consumer driven manufacturing. 
Finding the POA is the responsibility of a cross functional team made up of sourcing, production/manufacturing, marketing, merchandising, accounting and sales. With the team as diverse as this group reaching a decision would require setting a priority to the key elements of the POA. The first task is to find the point where the greatest number of individual products can be created from a dependable technology modifying a common source. Once you’ve determined the point of greatest variety the second element is to look at that point from the point of view of the consumer and the value of their participation in making the product unique for themselves. Once those two points have been determined the next step is to determine the technological feasibility. The mistake many companies make is to focus on technology instead of value. Technology especially in the digital age is a constantly moving target, finding the technology that can be adapted to create the most valuable for products from your POA is often a product of research of the marketplace and adaption and integration of current tools that may be used to create other products. In summary, first look for choice, second look for consumer participation value, then, look for the technology to produce the product.
Manufacturing agility allows companies to focus on product differentiation without the risk of meeting mass production minimums and the resulting risk of losses from dumping an unsuccessful product variation.  Adopting agile manufacturing machinery and technology also allows a company to test product for success and scale production and investment to meet product success.  It is important to remember however, that successful agile production must be driven by demand from the ultimate source of funds, the consumer.  One of the dangerous aspects of agile manufacturing is that it is easy to loose focus and loose the production/profit emphasis and chase product because you can make it not because it’s what the system was designed to make.  Agility can become production chaos if the demand based system becomes pure product testing.  Agility produces significantly higher profits if production and quality discipline is built into the design and integration of the demand process.
Lessons Learned about “Efficiency through Manufacturing Agility”
Four basic structures must be built into the agile manufacturing design:
Step One: Using a cross functional team establish the critical Point of Agility “POA” for the product.
Step Two:  Integrate purchase and production information with virtual inventory product selection.
Step Three:  Select manufacturing equipment that is Mass-parallel scale-able.
Scale-able workforce:  Build a production path that requires minimum high tech training and facilitates flexible employee movement between production stations.